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Thread Statistics | Show CCP posts - 15 post(s) |

Michael Harari
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Posted - 2013.12.03 18:45:00 -
[1] - Quote
CCP Rise wrote:We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:
Do you feel you need added range to be able to run PVE content, or just to PVP, or both? Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?
Not sure when it gets to sisi but there will be plenty of time before release to play with it.
For PVE, i dont think you need the range as you just sit on top of your sentries or the other rrbs.
For PVP, i think a range bonus would be hilariously OP, as it would then basically act as 3 logi but with 200k ehp. |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2013.12.03 18:49:00 -
[2] - Quote
Or drop the RR for black ops cloak bonuses (recalibration and velocity bonuses) |

Michael Harari
Genos Occidere HYDRA RELOADED
991
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Posted - 2013.12.03 18:55:00 -
[3] - Quote
Alvatore DiMarco wrote:Michael Harari wrote:Or drop the RR for black ops cloak bonuses (recalibration and velocity bonuses) Please let's not turn this thing into another ship that has to be pre-nerfed for being a sologankmobile that nobody will actually use for ganking - you know, like the Stratios.
Black ops cloak bonuses would make it better for lowsec pve. In highsec you wouldnt use this over a dominix anyway. |

Michael Harari
Genos Occidere HYDRA RELOADED
992
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Posted - 2013.12.03 19:14:00 -
[4] - Quote
Quinn Corvez wrote:
In it's current for the ship is just a PVE boat. Anything with a rep range under 20km will not get used as logi unless you spider tanking and even then, other battle ships would do a better job.
What battleship has 10.5 highslots? |

Michael Harari
Genos Occidere HYDRA RELOADED
994
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Posted - 2013.12.03 23:11:00 -
[5] - Quote
Andrea Keuvo wrote:Owen Levanth wrote:Phoenix Jones wrote: A wall of text.
Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done. Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something. There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly
And even if it didnt die horribly to gatecamps - it doesnt do more damage than the stratios, and it warps soooo slooowwww |

Michael Harari
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Posted - 2013.12.04 13:46:00 -
[6] - Quote
RR range on a 200k ehp hull should be very limited. |

Michael Harari
Genos Occidere HYDRA RELOADED
996
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Posted - 2013.12.04 13:52:00 -
[7] - Quote
TrouserDeagle wrote:
I agree that covops is overpowered for battleships, but why is it not overpowered for smaller ships? ****'s broken.
Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. |

Michael Harari
Genos Occidere HYDRA RELOADED
997
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Posted - 2013.12.04 13:56:00 -
[8] - Quote
Arthur Aihaken wrote:Michael Harari wrote:Covops cloak basically gives you the ability to choose your fights, which is something battleships are supposed to be bad at. What exactly are battleships good at now outside the safety of fleets and PvE?
They are good for roaming while playing a game of dota between jumps. You cant do that with smaller hulls. |

Michael Harari
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Posted - 2013.12.04 14:08:00 -
[9] - Quote
The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. |

Michael Harari
Genos Occidere HYDRA RELOADED
1000
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Posted - 2013.12.04 14:24:00 -
[10] - Quote
Onictus wrote:Michael Harari wrote:The ship reps as much as 3-4 guardians, has vastly superior tank and sensor strength. The range should be downright terrible. It'll also take longer than a carrier to lock most of the time, and move at a 1/3 of the speed of a gaurdian ....and for that price, I'll just drop a carrier and be able to actually lock something.
It has 6 mids. You can fit triple sebo if you want. |
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Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2013.12.04 14:35:00 -
[11] - Quote
Drop the RR bonus, give it a warp speed bonus, signature bonus (like 5%/level) and a mwd cap use bonus (so you dont have to fit a cap booster to every mwd battleship) |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2013.12.04 19:22:00 -
[12] - Quote
baltec1 wrote:Quinn Corvez wrote:
Oh I get it... You're Intentionally being an idiot.
What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans?
As you discovered with techfleet, sourcing faction bs hulls can be difficult. |

Michael Harari
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Posted - 2013.12.04 23:00:00 -
[13] - Quote
Here is a unique bonus that people would be willing to pay for
Role Bonus: Drones are ignored by non-capsuleer targeting systems.
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Michael Harari
Genos Occidere HYDRA RELOADED
1004
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Posted - 2013.12.05 01:00:00 -
[14] - Quote
Arrendis wrote:James Amril-Kesh wrote:Arrendis wrote:Sure, we've got smaller sigs and move faster, but sentries don't care about that nearly as much as large turrets do. Except they do. They have the same signature resolution as large turrets, and their tracking speed is also roughly equivalent. Edit: Replaced with a better comparison that includes LR turrets as well. But the tighter volleys (all of the firing when the drone assist fires, instead of when all the F1 monkeys keypress) means they suffer from the damage being spread over time less - which has the effect of negating the sig benefits.
That is not how signature works. |

Michael Harari
Genos Occidere HYDRA RELOADED
1007
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Posted - 2013.12.05 17:15:00 -
[15] - Quote
TrouserDeagle wrote:CCP Rise wrote:Okay, another short update:
Adding role bonus: 100% bonus to remote armor repairer range
We agreed that this will make quality of life a lot better when attempting to use the remote repair bonus without adding too much power.
Possibly a more detailed post in a couple hours regarding the discussion on black ops/bridging/cloaking and the all-over-the-place design, but I'm super busy atm and just wanted to make sure you guys knew about this change as soon as possible.
Thanks I don't think remote reps should require so much bonusing to be usable, as someone else pointed out. It should be something like 20km base for large, with logi cruisers having 30 or 40 or something maybe. I see you guys throwing around a lot of very large bonuses these days, when I think instead you should be changing mods themselves.
Logi cruisers should really have like 25-30km range. Cap chaining logi should be forced into heavy neut range/point range, and non-chaining logi should be forced into bonused neut range (geddon heavy or curse medium range)/linked point range.
Its crazy that a cruiser can rep 1800 dps from 70km (scimitar repping another scimitar), but no subcap in the game, even faction battleships can do that sort of damage. And logi dont even have to deal with tracking, falloff or sigs. |

Michael Harari
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Posted - 2013.12.05 20:18:00 -
[16] - Quote
x-7O isnt in deep nullsec, its a handful of jumps from the lowsec entry to pureblind |

Michael Harari
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Posted - 2013.12.06 00:36:00 -
[17] - Quote
James Amril-Kesh wrote: Supercarriers have RR bonuses but that isn't, by far, their primary role. If you're trying to make a sarcastic point about "which of these doesn't belong" then yeah, I would agree.
Once upon a time, supercarriers had triage |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
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Posted - 2013.12.06 21:03:00 -
[18] - Quote
Arrendis wrote:[ But they cap it out faster with the ETAs. You're not getting back as much as you're putting out. No matter how you work it, unless you're breaking the laws of physics the way the Guardian does (ie: cap transfers giving more energy than they require), ETA chains are a net loss. Sure, you can have one guy receiving ETAs and delivering reps, while other ships are just providing ETAs to the one ship, but the set-up you guys are proposing just falls apart. You'd be looking at 5 battleship per chain, with 1 shutting down the reps and giving cap to all 4 of the others while they rep him, and then constantly shifting that when the damage moves to a different target. In that situation, though, the guy being hit is draining his capacitor when he needs it to keep the hardeners on. It'd be more effective to just run tempests w/2 remote shield boosters, and don't worry about the cap needs of the weapons.
That is not correct. A t2 large capacitor transfers takes 274.5 capacitor to activate, but gives 351 capacitor. It generates 76.5 capacitor per activation, or 15 capacitor/s. This is a fairly significant amount of recharge. |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
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Posted - 2013.12.06 22:20:00 -
[19] - Quote
We arent balancing ships based on appearance |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2013.12.06 22:47:00 -
[20] - Quote
Thaddeus Eggeras wrote:It doesn't put a RS out at all. There is still no other ship able to solo L5s etc BUt a RS and carriers. This ship might give a Domi for a run for it's money, but the RS is still the passive beast
You can solo L5s in t1 bs |
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Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2013.12.07 00:12:00 -
[21] - Quote
Thaddeus Eggeras wrote:
Really, ok try to do ANY L5 where you get neuted, or any sanc, or 6 of 10 or up, tell me how it goes in a T1 BS or Marauder. A RS can passive tank like no other ship can, hints why it's able to do sites only carrier can. It also can solo officer spawn, which have got a ton harder lately.
Don't worry I have NO idea what i'm talking about, as I have done ALL of these in a RS and know with a active tank you are screwed in 99% of these sites.
You can outrange the rats and the neut towers in a t1 bs. |

Michael Harari
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Posted - 2013.12.07 00:16:00 -
[22] - Quote
You can also just tank the mission in a maelstrom, although I doubt that would be a good use of time. |

Michael Harari
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Posted - 2013.12.07 00:34:00 -
[23] - Quote
Thaddeus Eggeras wrote:First off in some sites neuts can hit past 100km. Just like wes can nail you far as hell
Navy Scorp sadly can't passive tank like a RS can. I tried, I was sad : ^(
Second I also said sancs, and 10 sites, and you don't need to blitz the sites in a RS you can sit there and rock everything like a man :^ )
There are bs that can hit well past 100km. |

Michael Harari
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Posted - 2013.12.07 00:53:00 -
[24] - Quote
Thaddeus Eggeras wrote:Never said there wasn't, hmmm. And do you know a RS is one of them :^) All I'm saying is in a RS you don't have to be scared to do L5 sites. Also try to solo a neuting oifficer in something other then a Carrier or RS solo, let me know how it goes. Or some 10 sites
Tell me more about these level 5 missions that are next to officer spawns and 10/10s.
PS, any marauder can do all of that, with more dps than the rattlesnake. |

Michael Harari
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Posted - 2013.12.07 01:18:00 -
[25] - Quote
Thaddeus Eggeras wrote:
P.S. No not ANY Marauder can, as they are active tanks, and I have seem officers drain a carrier, maybe you haven't been in 0.0 or dealt with the new officers. They aren't like they were, well unless the nerfed them back.
Draclira does about 1100 dps and also neuts the most.
ASB vargur (without pimping) tanks that without bastion.
Edit: Also without just swapping to specific (passive) hardeners via a depot. |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.12 12:44:00 -
[26] - Quote
James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them.
1 scythe repping 1 moa reps 1300 dps, roughly 3-4x the damage that a typical cruiser can put out. As a cruiser, it should rep about the same damage that a cruiser does.
1 scythe repping 1 moa should rep more like 300 dps. It should also do it at typical cruiser ranges of maybe 20-30km |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.12 12:49:00 -
[27] - Quote
Harvey James wrote:Mournful Conciousness wrote:James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. My experience is that in small engagements, the presence of 3 guardians is a force multiplier of a scale that is OP. I think they could do with lower resists, higher sig radii or removal of the cap chain ability. This would not harm their applicability to fleets but would make them less of an auto-win in a skirmish. the fact that logis have the same T2 resist profile as HAC's is obviously OP especially combined with the smaller sig radius and higher speed than most HAC's ... along with being able to rep out too 70km which is also OP by itself .. Needed nerfs - remove T2 resists these are support ships not combat tanky ships - increase sig radius slightly (T1 logi aswell) - reduce range bonuses (T1 logi aswell) - reduce EHP slightly - it competes with attack and some combat cruisers for EHP superiority.
More like: 1) Remote rep modules should not be bonused by links (atm reps are double bonused by links, both on the outgoing and incoming ship) 2) RR should have typical cruiser range 3) RR from a cruiser should be roughly equal to the dps done by a cruiser. 4) Being cap stable should take more than fitting a single energy transfer |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.12 13:07:00 -
[28] - Quote
Altrue wrote:
Did you know that a void bomb can cap out a logi?
Do you know it cant? A guardian takes about 11% damage from bombs. So each void bomb is going to neut about 200, which is less than a single heavy neut. A single energy transfer cycle generates more capacitor than this. |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.12 19:22:00 -
[29] - Quote
Warde Guildencrantz wrote:Mournful Conciousness wrote:James Amril-Kesh wrote:Logis aren't overpowered. Besides, if you nerf them, we'll just bring more of them. My experience is that in small engagements, the presence of 3 guardians is a force multiplier of a scale that is OP. I think they could do with lower resists, higher sig radii or removal of the cap chain ability. This would not harm their applicability to fleets but would make them less of an auto-win in a skirmish. The reason it's "OP" is because it has been minmaxed into something that works very well. If guardians communicate well and are on the ball, yeah, they are really hard to counter if you don't have logi yourself. Flying around and shooting one guy altogether isn't always enough to beat a fleet that does more than flying around and shooting one guy.
2 guardians repping each other tanks 3 megathrons shooting one of them. And thats assuming the guardians sit still and eat eft dps. And dont heat. |

Michael Harari
Genos Occidere HYDRA RELOADED
1074
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Posted - 2014.02.13 00:40:00 -
[30] - Quote
Quinn Corvez wrote:Why are you guys acting like this is a logistics cruiser ballance thread?
Logistics are I vital part of any fleet. Part of being a good FC it making sure you can counter enemy logistics with good e-war and if you know the other side has overwhelming logistics, you simply don't take the fight if you are not willing to loose.
Perhaps guardians could do with a little Leeds scan res and sensor strength but that's about it.
They could do with repping an amount of damage that a t2 cruiser can output, not 4 battleships.
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Michael Harari
Genos Occidere HYDRA RELOADED
1075
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Posted - 2014.02.13 01:55:00 -
[31] - Quote
Jeanne-Luise Argenau wrote:Michael Harari wrote:Quinn Corvez wrote:Why are you guys acting like this is a logistics cruiser ballance thread?
Logistics are I vital part of any fleet. Part of being a good FC it making sure you can counter enemy logistics with good e-war and if you know the other side has overwhelming logistics, you simply don't take the fight if you are not willing to loose.
Perhaps guardians could do with a little Leeds scan res and sensor strength but that's about it.
They could do with repping an amount of damage that a t2 cruiser can output, not 4 battleships. actually they could deal with 4 bs too in spider tank mode but ccp gave them far to few of a cap recharge.
Englishes very much hard |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.13 14:32:00 -
[32] - Quote
Rek Seven wrote:
ECM is fine for the most part, they just need to reduce the chance of being perma jammed.
Quoting from another thread:
Quote: How should it be? Like everything else in the game, there should be diminishing returns on jam strength. Going from 1 jam strength to 2 should be a bigger change in jam probability than going from 2 to 3. In addition, you should never hit 100%.
So proposed new math for ecm:
Jam probability = 2/pi * arctan(jam strength/sensor strength)
This requires an moderate increase in jam strengths across the board, to balance things with the new formula. Some points from this:
0) The 2/pi is just a normalization constant 1) infinite jam strength gives 100% jam probability, as does 0 sensor strength 2) Jam strength = sensor strength gives jam probability 1/2 3) Base Jam strengths should be increased by about 65%, but CCP would have to do some testing on that 4) Arcan is a good function for this, but there are others that would be equally good
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Michael Harari
Genos Occidere HYDRA RELOADED
1077
|
Posted - 2014.02.13 21:52:00 -
[33] - Quote
TXG SYNC wrote: and the remote rep range which would really work better if it were 200% instead of 100% bonused. ? Are you suggesting that giving a ship stronger bonuses makes it better? |

Michael Harari
Genos Occidere HYDRA RELOADED
1077
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Posted - 2014.02.13 21:54:00 -
[34] - Quote
Mournful Conciousness wrote:[
I don't think anyone is suggesting that the Nestor is another overpowered logistics ship. Far from it. My experiments with it on Sisi suggest that it is capable at spider-tanking, but somewhat vulnerable because the spider cannot manoeuvre meaningfully - rep ranges being a large issue as you alluded to.
Normal RR gangs have to deal with ranges between 4.8 and 8.4km, and they manage to deal with this constraint. |

Michael Harari
Genos Occidere HYDRA RELOADED
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Posted - 2014.02.14 04:36:00 -
[35] - Quote
The drone chips will probably have more downward pressure on the price than bpc drops for other pirate factions because of how....algorithmically the drone regions are farmed |
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